# Known Limitations

# General

  • Tiled and Sliced sprites: Bounds detection is not currently supported.
  • UI Elements: The UI Canvas and its components are not supported, as they use Unity's dedicated layout system.

# Group Selection

  • Mixed selection of objects and their parents currently not supported.

# Unsupported Bounds

The following components are not supported for bounds detection:

  • CustomCollider2D, CompositeCollider2D, and TileMapCollider2D
  • The auto-tiling feature of BoxCollider2D and PolygonCollider2D
  • All 3D Collider types (e.g., BoxCollider, SphereCollider)

Limited Support:

CircleCollider2D and CapsuleCollider2D with a parent object that has been rotated or scaled non-uniformly: While functional, their bounds may be calculated inaccurately.